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Writing an Amiga game is something many of us would like to try, but where to start? Especially if we don't have the time to commit to learning assembly language and the inner workings of the hardware? Today I revisit what always felt like a missed opportunity, and find a surprisingly up-to-date alternative, before embarking on my attempt to write something resembling a game. How did I do!?
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AmiBlitz: https://github.com
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β Chapters
00:00 Intro
01:43 What is Blitz Basic?
03:28 Use PCBway.com for a head start
03:58 Exploring Amiga Format Cover Disk 52
06:56 Writing "Hello World"
08:08 Discovering AmiBlitz
09:16 The Poster Child for Blitz
11:09 Advice on Starting a Game from Rob!
12:05 Neiil writes a game part 1
24:25 Sven and Rob talk about Blitz
31:27 Neil writes a game part 2
38:37 Neils game
40:41 Finishing thoughts
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